Oh! But, since textures are stretched when scaling a 3d model, i can't make textures seamlessly loop unless I put a lot of cubes next to each other.
AphionisDev
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Oh I see what you mean.
I was talking about using basic shapes: I want to create an environment with basic shapes such as cubes but can't use the one from Construct 3 directly because they don't support 3D rotation. So i wanted to use cubes rendered from Blender and change their texture directly from C3 (because I'll be using a lot of different textures).
But with what you said it sounds simpler to do it externally rather than build it in Construct.
Okay. I have purchased it and I'm actively testing it. I love it. The performance, the included effects with Ambient occlusion, it's all perfect!
I had a question, however. Is there a way to apply textures/object images to basic shapes?
Asking this because, AFAIK, to use said textures, the shapes need to be exported externally with the materials already on them & the materials don't loop on models, they stretch.